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Aleksei Chistov

telegram: @agechistov | agechistov@gmail.com

Sometimes I do gamedev projects. The information about them is gathered here.


Action RPG game in-development — C++ (12/2024 — present)

«An action RPG epic adventure, where you have to use the advantages and combinations of the elements of nature, adapting the selection of equipment along the way»


Decreasing Development Busywork

In this video I demonstrate techniques that make my life as a developer easier.

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Techniques:

How this makes my life easier:

Jonathan Blow and Casey Muratori point out the importance of reducing the time spent on busywork:


3D Demo Of Movement Using A Rope — C++ Source (2024)

I worked a bit more in 3D, improved my math skills, and also tried Raylib. It's inspired by Attack on Titan.


3D Donut (2024)

I reinforced the basics of 3D, matrix transformations, linear algebra and programming in C++ without using libraries.


Roads of Horses (10/2023 — 09/2024)

This is a videogame, that I started developing using Unity, C#. Then I started portion it to C++. Inspired by Handmade Hero, I was reinforcing my skills of programming, understanding how CPU, RAM, Rendering, Audio and other stuff works.


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The Clocktower Letter – itch.io (2023)

A short platformer game for Metroidvania 21 game jam. Worked as a programmer in a worldwide distributed team of 4.


Other stuff (2016-2023):

Avocado — GitHub. Various studies applied to a platformer game in Unity, C#.

Credited Work


Other Stuff

Dark Souls 3 Cheat Sheet tool – Reddit (2018)

A tool for tracking progress in Dark Souls 3 (Python, PyQt)


Monster Hunter: World Printable Monsters Weaknesses Booklet – Reddit post, Updated Reddit post (2018, 2021)

A set of images/documents for printing that shows weaknesses of monsters (Python, Pillow)


I wanted to say thanks to


(Updated 2025-03-23)