Hulvdan
UFO Cloudy Sorting — yandex.com (01/2026)
✅ 23 dev days until sending to moderation, 28 until publishing
✅ Put a twist onto an already popular game
✅ Learnt about ASO. Used keywords that similar games are using
❔ (gathering data... analyzing results...)
Milker! Survival Arena — yandex.com (09/2025 — 12/2025)
✅ First game released with a commercial intent
✅ Learnt Reaper for working with the game audio
❌ 108 days of dev time is still a lot ⇒ I need to further improve dev speed
❌ It's not popular ⇒ I need to make a game that uses keywords that people are already searching for
Cult Boy — itch.io (07/2025 — 08/2025)
✅ Made template repository to improve dev speed
✅ Learnt to draw
❌ Couldn't pass yandex publish moderation ⇒ I need to make a game that would pass it 100%
Journey's Spirit — Steam (12/2024 — 06/2025) [Discontinued]
✅ First steam game page
✅ First steps in marketing: made 2 short videos on TikTok
I realised that this game:
❌ looks bad ⇒ I need to improve visuals (e.g. learn to draw)
❌ is not marketable ⇒ I need to learn how professionals deal with marketing on various platforms
❌ takes tons of effort to develop (Open World RPG moment :/) ⇒ I need to make lots of small games while empowering my toolbox on the way (e.g. keep enriching one-big-file library, make template repository)
Demo of actions recording and DLL reload in C++
~07/2022. A moment in time I took gamedev seriously. I want to earn my living by making games
Honed 3D Math and C++ skills
Honed skills of linear algebra, matrix transformations, and C++
Project in C++ for personal education [Discontinued]
Game without an engine from scratch. Studied C++, CPU, memory, rendering, audio, graphs, etc.
Inspired by Handmade Hero
Game for «Metroidvania Month» — itch.io
Dark Souls 3 Cheat Sheet tool – Reddit
Booklet for «MH:W» – Reddit post, Updated Reddit post
Education
Credited
- Run on Save VS Code extension — Implemented running VS Code commands on save (TypeScript)
- Vanilla Tweaks mod for «Terraria» — Improved speed of «Extractinator» (C#)